![]() One level takes place inside a hobbit-like badger's burrow, filled with rustic furniture and teetering stacks of books. There's something warm and comforting about the whole design - a fireside fairytale on a snowy winter's eve, all gingerbread cottages, Sleeping Beauty castles and anthropomorphic animals. Pretty games aren't exactly rare these days, but it's also important to emphasise just how pleasant Trine 4 is. Frozenbyte have always demonstrated a passion for folkloric woodlands, but Trine 4 is truly one of the best-looking platformers - no, one of the best-looking games - I've ever played. Not only is it the longest Trine yet - somewhere between 10 and 15 hours - it's also the most varied, taking players from icy mountain plateaus to sun-dappled autumnal forests, pumpkin-spotted farmlands and magical elven groves. And in this area Trine 4 is positively feral. One advantage of the loose plot is it lets Frozenbyte run wild with the environment design. Apparently Frozenbyte want to pretend Trine 3 never happened, which seems a little harsh, but functionally it doesn't make a huge amount of difference. It also has zero relevance to the previous game's plot which ended on a cliff-hanger. It's genially written and the characters are as likeable as ever, bad jokes and all. Having escaped from the wizard's academy where he is equal parts student and lab rat, the Prince vanishes into a giant magical forest, forcing our heroes to track him down in what essentially amounts to a 12-hour long chase sequence.įrankly, the story could be better, by which I mean it could be a story, rather than an excuse to string together the game's wide variety of levels. Trine 4 sees the heroic trio of Amadeus the Wizard, Zora the Thief, and Ser Pontius the Knight reunite to track down a missing prince suffering from night terrors so vivid that they come to life. It presents a fairytale world so rich and indulgent it's likely to give you gout, and offers physics-based puzzle platforming that's edges ever closer to being a Rube Goldberg simulator. It dispenses with the erroneous experiment in 3D platforming of its predecessor, offering a more traditional sequel that doubles down on the stuff that made Trines 1 and 2 such absorbing platformers. Availability: Available October 8th on PS4, Xbox One, Switch and PCĪs it turns out, Trine 4 is more like Trine 3: Trine Harder. ![]() ![]() Trine 4 sounds like a Douglas Adams joke, only humour has never been Frozenbyte's strong point. Three Trine games was more Trine than I ever thought I'd need, and given the title it seemed fitting to end the series as a trilogy, even if the last one was a bit duff. Trine 4 is a game I didn't know I wanted until it was on the screen before me. Outrageously pretty and newly refined, Frozenbyte's series finally strikes gold. ![]()
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